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Super Mario Bros. 3


Game Info arrow_drop_down favorite
Category NES
Assets 49
Hits 1,445,668
Comments 44
Tags (10): arrow_right
Alternative Names (7): arrow_right
Mario 3, SMB3, Super Mario Brothers 3 (Japanese), Супер Братя Марио 3, 슈마브3, 슈퍼 마리오 3, マリオ3 (Japanese)

Comments (44)


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OK, I have gone over everything again and re-ripped anything that was missing. Every graphic in the game should be accounted for now, once those revisions go through at least.
EDIT: OK, they have, and after only about an hour to boot!
Doc von Schmeltwick May 8, 2025, 6:55 PM *
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happy mario day btw
feyd Mar 10, 2025, 7:11 PM
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but it had the opportunity to have more content without all these unused sprites
and some of the levels should have been removed so a password system or save system could've been added
feyd Mar 10, 2025, 7:11 PM
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i always thought this game was a bit overrated but still a classic
feyd Mar 10, 2025, 6:36 PM
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I think that's everything in the game ripped and re-ripped, discounting the level maps which I don't particularly feel like ripping.
Doc von Schmeltwick Feb 6, 2025, 2:41 PM
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The palette scrolling thing (where since tiles scroll every 8 pixels while palettes scroll every 16 pixels) is extra fun on the World 5 Tower level on the midpoint outside area.
Doc von Schmeltwick Jan 8, 2025, 5:20 AM
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@thejohnston7 Yeah, the glitchy looking scrolling is really bothersome. It's why it's easier to recommend the All-Stars version unless you can adapt to the limitations. Some NES games are basically a glitchfest that may contain a game (and why not really into the console). There are far worse looking NES games than SMB3, both technical and art style. Even Konami who normally have some decent programming made Formula 1 Sensation and honestly... shouldn't have been on the NES because of the sprite flicker and graphical glitches really affecting the gameplay.

To defend SMB3 though, it did originally come out in 1988 and had to have some creative mapper programming skills pushing the NES. NES was getting fairly old at this point and would have been older if not for the Mapper technology extending its life (more so in JP Famicom where even FM sound chips were included in games). Of course something like Kirby's Adventure is a technical achievement but that's down to having Iwata involved who had been programming on the same processor family as far back as early C64, maybe even VIC-20.

Oh and apparently SMB3 was originally going to be an isometric game but honestly... the final product is better as isometric games tend to be much slower paced.
Yawackhary Jan 8, 2025, 12:19 AM
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This game has waaay too many technical inefficiencies and unused graphics.
thejohnston7 Jan 7, 2025, 10:42 PM
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Phenomenal work with the new map tiles!
Local H00ligan Dec 15, 2024, 6:00 PM
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whoa world maps
FieryDumpling Dec 6, 2024, 4:40 PM
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@thejohnston I have one in the works that will probably do better. I have been actively working on re-ripping a large amount of what's here.
Doc von Schmeltwick Nov 27, 2024, 8:54 PM
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i know this might not be allowed but, where are the unused koopa and hammer bro hosts?
edit: Found 'em
Son1c Nov 20, 2024, 9:58 PM
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@HylianFox Hard to tell since many of the early rips are lost.

This plus its SNES/GBA remakes, Super Mario Bros, Super Mario World and the first 3 MD Sonic games (technically 4 but people class 3&K as one game) had two decades worth of rips and re-rips, more if you count outside of tSR. Some of the other Sonic games also had plenty of rips and re-rips along the way. Something tells me that the Mega Man series, Pokémon series, Final Fantasy 6, Super Mario RPG and even the Mario & Luigi series had quite a fair few re-rips due to the popularity in the early days.
Yawackhary Oct 24, 2024, 9:30 PM
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@HylianFox As many times as ripping technology has updated.
Doc von Schmeltwick Oct 24, 2024, 8:39 PM
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geez, how many times has this game been ripped now?
HylianFox Oct 24, 2024, 7:49 PM
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Going through and correcting issues I see on these, as well as re-ripping with the NEStopia colors since many of these were ripped on ancient emulators or unaltered FCEUX. (You can change the palette data on FCEUX to use the NEStopia colors, actually, very helpful.)
Doc von Schmeltwick Oct 23, 2024, 8:20 PM *
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I want to see if my local game store still has a copy of this game but it might be Too Late...
A replay of this game for me is Overdue.
WooperTheWhopper97 May 5, 2024, 10:47 PM
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How does this run in a MONTH without burning out?
Louie el canguro official Jan 2, 2024, 4:08 PM
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I like the "world map tileset" icon of level tiles spelling out "TSR" ⑆
sunkythething Jul 24, 2023, 9:29 AM
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They actually added 3-1
undertale is gud Jan 21, 2023, 2:02 PM
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