Super Mario Bros. 3
Super Mario Bros. 3

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[1]
Playable Characters
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[2]
Enemies & Bosses
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[9]
Grass Land
Stage 1-1

Stage 1-2

Stage 1-3

Stage 1-4

Stage 1-5

Stage 1-6

Stage 1-Airship

Stage 1-Fortress

World 1-Hammer Brother

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[9]
Desert Land
Stage 2-1

Stage 2-2

Stage 2-3

World 2-4

World 2-5

World 2-Airship

World 2-Fortress

World 2-Pyramid

World 2-Quicksand

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[1]
Water Land
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[6]
Other Backgrounds
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[11]
World Maps
Map Popups

Map Sprites

World 1: Grass Land

World 2: Desert Hill/Desert Land

World 3: Ocean Side/Water Land

World 4: Big Island/Giant Land

World 5: The Sky/Sky Land

World 6: Iced Land/Ice Land

World 7: Pipe Maze/Pipe Land

World 8: Castle of Koopa/Dark Land

World 9: Warp Zone

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[7]
Miscellaneous
Fireworks

HUD & Font

HUD and Inventory

Items and Objects

NPCs and Magic Wands

On-Screen Text

Particles and Effects

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[3]
Tilesets
Comments (44)
happy mario day btw
but it had the opportunity to have more content without all these unused sprites
and some of the levels should have been removed so a password system or save system could've been added
and some of the levels should have been removed so a password system or save system could've been added
i always thought this game was a bit overrated but still a classic

I think that's everything in the game ripped and re-ripped, discounting the level maps which I don't particularly feel like ripping.

The palette scrolling thing (where since tiles scroll every 8 pixels while palettes scroll every 16 pixels) is extra fun on the World 5 Tower level on the midpoint outside area.

@thejohnston7 Yeah, the glitchy looking scrolling is really bothersome. It's why it's easier to recommend the All-Stars version unless you can adapt to the limitations. Some NES games are basically a glitchfest that may contain a game (and why not really into the console). There are far worse looking NES games than SMB3, both technical and art style. Even Konami who normally have some decent programming made Formula 1 Sensation and honestly... shouldn't have been on the NES because of the sprite flicker and graphical glitches really affecting the gameplay.
To defend SMB3 though, it did originally come out in 1988 and had to have some creative mapper programming skills pushing the NES. NES was getting fairly old at this point and would have been older if not for the Mapper technology extending its life (more so in JP Famicom where even FM sound chips were included in games). Of course something like Kirby's Adventure is a technical achievement but that's down to having Iwata involved who had been programming on the same processor family as far back as early C64, maybe even VIC-20.
Oh and apparently SMB3 was originally going to be an isometric game but honestly... the final product is better as isometric games tend to be much slower paced.
To defend SMB3 though, it did originally come out in 1988 and had to have some creative mapper programming skills pushing the NES. NES was getting fairly old at this point and would have been older if not for the Mapper technology extending its life (more so in JP Famicom where even FM sound chips were included in games). Of course something like Kirby's Adventure is a technical achievement but that's down to having Iwata involved who had been programming on the same processor family as far back as early C64, maybe even VIC-20.
Oh and apparently SMB3 was originally going to be an isometric game but honestly... the final product is better as isometric games tend to be much slower paced.

This game has waaay too many technical inefficiencies and unused graphics.

Phenomenal work with the new map tiles!

whoa world maps

@thejohnston I have one in the works that will probably do better. I have been actively working on re-ripping a large amount of what's here.

i know this might not be allowed but, where are the unused koopa and hammer bro hosts?
edit: Found 'em
edit: Found 'em

@HylianFox Hard to tell since many of the early rips are lost.
This plus its SNES/GBA remakes, Super Mario Bros, Super Mario World and the first 3 MD Sonic games (technically 4 but people class 3&K as one game) had two decades worth of rips and re-rips, more if you count outside of tSR. Some of the other Sonic games also had plenty of rips and re-rips along the way. Something tells me that the Mega Man series, Pokémon series, Final Fantasy 6, Super Mario RPG and even the Mario & Luigi series had quite a fair few re-rips due to the popularity in the early days.
This plus its SNES/GBA remakes, Super Mario Bros, Super Mario World and the first 3 MD Sonic games (technically 4 but people class 3&K as one game) had two decades worth of rips and re-rips, more if you count outside of tSR. Some of the other Sonic games also had plenty of rips and re-rips along the way. Something tells me that the Mega Man series, Pokémon series, Final Fantasy 6, Super Mario RPG and even the Mario & Luigi series had quite a fair few re-rips due to the popularity in the early days.

@HylianFox As many times as ripping technology has updated.

geez, how many times has this game been ripped now?

Going through and correcting issues I see on these, as well as re-ripping with the NEStopia colors since many of these were ripped on ancient emulators or unaltered FCEUX. (You can change the palette data on FCEUX to use the NEStopia colors, actually, very helpful.)

I want to see if my local game store still has a copy of this game but it might be Too Late...
A replay of this game for me is Overdue.
A replay of this game for me is Overdue.

How does this run in a MONTH without burning out?

I like the "world map tileset" icon of level tiles spelling out "TSR" ⑆

They actually added 3-1
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EDIT: OK, they have, and after only about an hour to boot!