Enemies & Bosses
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Asset Info favorite | |
---|---|
Name | Enemies & Bosses |
Category | NES |
Game | Super Mario Bros. |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | Superjustinbros |
Size | 48.16 KB (436x508) |
Format | PNG (image/png) |
Hits | 429,969 |
Animated GIFs (0)
Comments (45)

So I booted up the game in NEStopia and the colors shown here are actually slightly off.

@loafioman read this to the tune of "hamburger cheeseburger big mac whopper"

Because you are a mushroom, loafioman?

Bosses? If only Bowser and his brother exist

@Murphmario Cool.

@MsmSpriterXD It's the palette loaded for the Gray Cheep-Cheep if it's theoretically is placed in an overworld level. The reverse is true for the Gray Koopas.

How tf green cheeps exists *Srry im kind pf new on spriting*

nah green cheeps are in this game

I'm pretty sure it's possible to make a green cheep cheep by using the koopa and piranha plant's overworld palette.

goomba koopa cheep cheep blooper

mariobros1 green cheep cheeps only exist in mario maker

@creeper1922 red koopas are koopas that dont walk off and are in world 1-3

@SuperJustinBros Hey, can you revert the palettes on this? Someone changed them and now they look terrible.

@Creeper They turn around at cliffs and appear as early as the second level, though I seriously must ask why you asked that here instead of playing the game or just looking it up somewhere.
(Also jeepers I've commented on this page a lot)
(Also jeepers I've commented on this page a lot)

What are the red koopas used for and when are they used?

@BlueBlur The icon needs changed there, it was from an ancient revision.

@Doc I want to say the same thing with SMB3's sprites, as the game's icon palette doesn't match any of the sprites.

@Doc This was ripped with the use of the FCEUX palette, so obviously things aren't gonna look right.

Shades on this newer revision don't look right. Compare them with the game's icon, which is colored properly. This looks more like an early (and bad) emulator.

Fun Fact: The bottom part of a piranha plant has a seperate frame for two animations despite never being used, this second frame is however used in the All Night Nippon version to make the mouth move.
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