Mario & Luigi
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Asset Info favorite | |
---|---|
Name | Mario & Luigi |
Category | NES |
Game | Super Mario Bros. |
Section | Playable Characters |
Submitted | A long, long time ago |
Uploaded By | Superjustinbros |
Size | 49.14 KB (584x436) |
Format | PNG (image/png) |
Hits | 646,178 |
Animated GIFs (0)
Comments (107)

@uve36 yeah, and now everyone associates those sprites with flash mario

@uve36 Omg, that's on Mario Universe.com too. It annoys me every time I see it.

it was the normal 8 bit small mario sprite but with the left side stretched out

@uve36 what was the sprite?

Using Hacks, is possible to see Mario / Luigi visible when he falls into a pit, he uses his Fire transformation / Star Colors during it and his sprite remains the same.

I'd like to note that the dead Fire Mario sprite isn't unused, it's what happens if you get a Time Up.

i remember the time an inaccurate sprite was posted here and it forever tainted every 8-bit mario merchandise/fangame/animation that came after it

The photo at the beginning is god, these sprites too, even though it's a simple NES game I can't deny that this sprite sheet is god

@inflames yes its been seen

Does fire Luigi have the same palette as fire Mario? I don't know because the second controller port on my NES never works. (I'm assuming he does.)

expected luigi to just be his original palette with text saying "replace red and brown available pixels in place with green and white" but seeing it displayed separately is unusual and kind of unnecessary but alright

If small Mario had his right arm the same as the left arm, they could make it less annoying and save space for tiles

i ruined mario by making his right arm be in line with his left arm (the hands line up perfectly but the shoulder is one pixel lower)

@mateusjosegames, they have always been.

FCEUX palettes are way too saturated.

The one sheet thats impossible to miss.

nope its 72 now. my bad

@ValisEmma dies

@FridayFunkGaming291 well now i ruined the 69 comments

comments: 68, now 69 lol
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