Don Flamenco
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Asset Info favorite | |
---|---|
Name | Don Flamenco |
Category | NES |
Game | Punch-Out!! / Mike Tyson's Punch-Out!! |
Section | Boxers |
Submitted | A long, long time ago |
Uploaded By | Solink |
Additional Credits | dad34853, Tox2564 |
Size | 30.75 KB (1288x227) |
Format | PNG (image/png) |
Hits | 29,414 |
Animated GIFs (0)
Comments (9)

I beat him

I hate this guy

I tried it out, using two codes to give me infinite health and a permanent 3 stars. No matter how much I punched him, he never, *ever* dodged. Which is unsurprising, but it would've been cool to see him raise his arm and move a bit as a bit of unused behavior.

It may have been a joke but it does raise an interesting question. King Hippo does react to getting punched (he takes damage, but uses the first frame of his idle animation as he doesn't have a proper sprite for that) but I never thought about if he could dodge too (I presume he wouldn't since you're not supposed to get star punches on him anyway, and it'd likely just be the idle sprite again if he could, there's no unused sprites that would work for that)

bUt wHaT aBoUt KiNg HiPpO
Jokes aside, I actually knew that Glass Joe could dodge, I even submitted a revision before you rehauled the entire game sheet. However, while testing for Don Flamenco, I could just never get him to do it. Probably because in his first fight, he always seems to die at every star punch, and his second fight is notorious for being very hard to get stars in at all.
Overall, this overhaul seriously brought some new and previously unseen sprites to attention. Like, seriously, if you've played this game as long as anyone here has, it's so surreal to see Super Macho Man's unused creepy laugh or Mr. Sandman's unused pointing after a loss. It just goes to show that Nintendo are really good at cramming in features that make a character feel complete, making sprites almost no one would see, but *just in case* people threw that many star punches at Glass Joe, they programmed him to dodge.
Jokes aside, I actually knew that Glass Joe could dodge, I even submitted a revision before you rehauled the entire game sheet. However, while testing for Don Flamenco, I could just never get him to do it. Probably because in his first fight, he always seems to die at every star punch, and his second fight is notorious for being very hard to get stars in at all.
Overall, this overhaul seriously brought some new and previously unseen sprites to attention. Like, seriously, if you've played this game as long as anyone here has, it's so surreal to see Super Macho Man's unused creepy laugh or Mr. Sandman's unused pointing after a loss. It just goes to show that Nintendo are really good at cramming in features that make a character feel complete, making sprites almost no one would see, but *just in case* people threw that many star punches at Glass Joe, they programmed him to dodge.

You can get everyone to dodge by hitting them with enough star punches, they will start dodging if you throw them while they're not stunned (of course you'd have to make sure to not KO them in the process). For Glass Joe and Von Kaiser, it takes so many that it was long assumed their dodge sprites simply weren't used, but I can guarantee they are.
I used YY-CHR to get the tiles from the game, then compared with in-game screenshots and later made a hack to make the transparent parts opaque to get accurate OAM boundaries. The dodge sprite is real even if it looks like a composite, the devs reused tiles to save on space.
The blocking sprites look like that because part of the head in the neutral ones is reused for it, but the rest of the sprite wasn't drawn with it in mind (in fact, the bottom-most tiles where the mouth is are reused from Glass Joe directly). I presume Nintendo drew the sprite with a different top in mind (Glass Joe's equivalent uses unique tiles for that) but to save space, they reused existing tiles and didn't realise the mistake.
I used YY-CHR to get the tiles from the game, then compared with in-game screenshots and later made a hack to make the transparent parts opaque to get accurate OAM boundaries. The dodge sprite is real even if it looks like a composite, the devs reused tiles to save on space.
The blocking sprites look like that because part of the head in the neutral ones is reused for it, but the rest of the sprite wasn't drawn with it in mind (in fact, the bottom-most tiles where the mouth is are reused from Glass Joe directly). I presume Nintendo drew the sprite with a different top in mind (Glass Joe's equivalent uses unique tiles for that) but to save space, they reused existing tiles and didn't realise the mistake.

How do you get Don Flamenco to dodge? I've never seen him do that. This is a combination of his blocking sprites and Glass Joe's dodge, a sprite with unique art just for that sprite, so I kind of doubt that this is the real sprite.
Also, while it is custom, it would've been neat to keep the custom fixed block sprite.
Also, while it is custom, it would've been neat to keep the custom fixed block sprite.

adam sandbag

Where's the Jab sprite?
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