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General Sprites


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General Sprites
Asset Info favorite
Name General Sprites
Category NES
Game Pac-Man
Section Miscellaneous
Submitted A long, long time ago
Uploaded By 125scratch
Additional Credits Galbo
Size 11.43 KB (677x274)
Format PNG (image/png)
Hits 46,685
Animated GIFs (0)

Comments (14)


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@thejohnston7
BG 1: Black, white, black, red
Used for score text
BG 2: Black, blue, black, yellow (blue flashes white when you win a level)
Used for the maze & pellets
BG 3: Black, then three shades of red
Unknown use
BG 4: Black, green, brown, blue
Unknown use
Sprite 1: Transparent, yellow, white, red
Used for Pac-Man and Blinky
Sprite 2: Transparent, blue, white, lavender (blue flashes white when power pellet starts to run out)
Used for Pinky and vulnerable ghosts
Sprite 3: Transparent, turquoise, white, turquoise again
Used for Inky. Not sure why there's a duplicate color
Sprite 4: Transparent, level fruit color, white, brown
Used for Clyde & fruits
pacmastermeow Feb 2, 2024, 7:46 AM
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The NES uses four background palettes and four sprite palettes, each with three colors.
So what values are used for all of the in-game palettes? I assume that all of the ghosts are just palette swaps.
thejohnston7 Feb 28, 2023, 3:38 AM
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But I just posted the catbox link here?
125scratch May 14, 2022, 1:16 PM
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The last text color (yellow) is Tengen only, used for the ghost names in that version.
125scratch May 12, 2022, 3:53 PM
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Worry not, I have preserved the original: https://files.catbox.moe/r45bfy.png
125scratch May 12, 2022, 3:26 PM
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I want to update this but I'm afraid to touch this piece of tSR history
125scratch May 11, 2022, 5:07 AM
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Wago
Wago
Wago
CrazySockpuppet Aug 31, 2020, 6:56 PM
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What bugged me in this port was Pac-Man's sprite itself, the back of him would like quiver or wobble when he moved, rather than stay still like the Arcade
Greenknight9000 Mar 13, 2018, 9:30 PM
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I think it's a cross between palette limitations on the NES preventing full color usage for all objects, and that this is a port of the conversion on the MSX, which used the exact same bonus fruit sprites.
Techokami Mar 8, 2018, 3:06 AM
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@RetroSpriter
3 colors, but only 8 palettes on-screen at the same time, split between two sets of graphics with 4 palettes each. At least, I think that's how it works....
Doc von Schmeltwick Mar 2, 2018, 10:49 PM
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I keep wondering why they didn't use 3 colors for most of the sprites, cause the NES was capable of running 3 colors.
RetroSpriter Mar 2, 2018, 9:43 PM
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Neither is J, Q, or W.

I checked the ROMs (Japan, Europe, Namco & Tengen US) and they are in the game. So this is a simple mistake on the rippers part.
Deathbringer Staff Dec 4, 2014, 3:27 PM
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I looked in the alphabet of this sprite sheet, and the letter Z wasn't there!
SuperMarioFan1234 Dec 4, 2014, 2:08 PM
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