Mega Man 6
Mega Man 6

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[2]
Playable Characters
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[8]
Robot Masters
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[4]
Enemies & Bosses
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[20]
Stages
Blizzard Man Stage / Frozen Island

Centaur Man Stage / Ancient City

Centaur Man Stage / Ancient City (Alternate)

Flame Man Stage / Oil Field

Knight Man Stage / Capital of Science

Knight Man Stage / Capital of Science (Alternate)

Mr. X Stage 1

Mr. X Stage 2

Mr. X Stage 3

Mr. X Stage 4

Plant Man Stage / Forgotten Area

Tomahawk Man Stage / Restricted Area

Tomahawk Man Stage / Restricted Area (Alternate)

Wily Stage 1

Wily Stage 2

Wily Stage 3

Wily Stage 4

Wind Man Stage / Mechanical Tower

Yamato Man Stage / Impregnable Fortress

Yamato Man Stage / Impregnable Fortress (Alternate)

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[8]
Miscellaneous
Comments (21)
believe me and not the reviews from back in the day
this is genuinely one of the greatest nes games i've ever played. if there even is anything better somehow i would love to see it though
we should gatekeep this game from mm2 admirers and non megaman fans because it's too good to be at the mercy of those kinds of people

Or you can use Wayback Machine to find it. Either way can work.

@KKHell: The sheet is still up in the Mega Man 9 and 10 sections.

Just wondering, does anyone still have that huge comprehensive sheet of Mega Man that was here before MisterMike re-ripped everything?

@MisterMike is truly on his grind

@hansungkee Not entirely sure. Whatever strikes my fancy, I suppose. Definitely not planning on re-ripping another whole series like this, that's for sure. Six games within the span of 7-ish months, each taking about a month and a half each? Yeah, no. Custom work is something I'd like to get back into.

Thank you Mister Mike, so What's Next?

@Ton Can't blame you, Mega Man games have never really given you much reason to replay stages.
@hansungkee Thank you kindly!
@hansungkee Thank you kindly!

You Have Done Well Mister Mike.

Huh. I don't think I even noticed that the stages change color.

@Nathan Silver Thank you very much!
@Deathbringer As QuadFactor stated, those are the alternate palettes for those stages. Whenever you revisit Tomahawk Man, Yamato Man, Knight Man or Centaur Man's stage after beating it once, their palettes change. I imagine this was a subtle way to signify to the player that they had Beat Plates, or maybe it was simply a way to make the repeat playthrough feel fresher.
@Deathbringer As QuadFactor stated, those are the alternate palettes for those stages. Whenever you revisit Tomahawk Man, Yamato Man, Knight Man or Centaur Man's stage after beating it once, their palettes change. I imagine this was a subtle way to signify to the player that they had Beat Plates, or maybe it was simply a way to make the repeat playthrough feel fresher.

@Deathbringer: Those are for the alternate paths that require the Jet and Power Adaptors.
Edit: Those are the palettes for when you revisit the stage.
Edit: Those are the palettes for when you revisit the stage.

What's with the alternate backgrounds, like Tomahawk Man's?

Looking clean, Mister Mike!!

Something about knowing that 6 mega man games released on the NES and MM9 was given the NES style just... somehow blows my mind.

I'm really surprised nobody ripped the Capcom Logo until I did

I can't really seem to find the weapon sprites. (Not the variants that the Robot Masters use, but the variants that Mega Man uses) I was only able to find the weapon icons. I was making a crossover game with Mario, Sonic, Mega Man, and Pac-Man, in which the Robot Masters from Mega Man 2-6 are part of the massive line of boss enemies. I already have the weapons for the Mega Man 2, 3, and 5 Robot Masters, but 4 and 6, I'm having a huge bump. This forced me to try to make the weapons sprites from scratch, but I 'm unable to do so, and I can't rip the sprites due to how I lack a program that allows me to rip sprites. P.S. Sorry if this was too long.

no weapon get screen?
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