Overworld Enemies
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Asset Info favorite | |
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Name | Overworld Enemies |
Category | NES |
Game | The Legend of Zelda |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | MisterMike |
Size | 13.18 KB (302x201) |
Format | PNG (image/png) |
Hits | 111,667 |
Animated GIFs (0)
Comments (7)

@zapcircuit The other three colors are used whenever an enemy gets hurt when on screens where there are movable objects like the gravestones or movable rocks. It's fine as it is.

@Doc von Schmeltwick No prob.

@MisterMike It was an early romanization used throughout the NES era and dropped afterwards. Anyways, thanks for the explanation, I hadn't thought of that.

@Doc von Schmeltwick I have honestly never heard a Moblin be called "Molblin". Interesting.
The black, teal and red colors are replaced with the background colors for any map that has you pushing tiles to reveal hidden passages, such as the warp zones, the graveyard, and a few instances during the Second Quest.
The black, teal and red colors are replaced with the background colors for any map that has you pushing tiles to reveal hidden passages, such as the warp zones, the graveyard, and a few instances during the Second Quest.

The "dungeon wall" palette used by Zol and stuff occupies the same slot as the "teal and black" palette used for the Zoras and Moblins, though...

I assume those are actually dungeon palettes.

Why does "Zola" get a slash but not "Molblin?" Also can they really have the overworld background tile palette in-game, like under the 2? Seems like it'd screw with the transparency, I don't remember it....
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