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Overworld Enemies


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Overworld Enemies
Asset Info favorite
Name Overworld Enemies
Category NES
Game The Legend of Zelda
Section Enemies & Bosses
Submitted A long, long time ago
Uploaded By MisterMike
Size 13.18 KB (302x201)
Format PNG (image/png)
Hits 111,667
Animated GIFs (0)

Comments (7)


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@zapcircuit The other three colors are used whenever an enemy gets hurt when on screens where there are movable objects like the gravestones or movable rocks. It's fine as it is.
MisterMike Jun 19, 2021, 4:58 AM
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@Doc von Schmeltwick No prob.
MisterMike Jul 14, 2019, 6:55 PM
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@MisterMike It was an early romanization used throughout the NES era and dropped afterwards. Anyways, thanks for the explanation, I hadn't thought of that.
Doc von Schmeltwick Jul 14, 2019, 12:54 AM
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@Doc von Schmeltwick I have honestly never heard a Moblin be called "Molblin". Interesting.
The black, teal and red colors are replaced with the background colors for any map that has you pushing tiles to reveal hidden passages, such as the warp zones, the graveyard, and a few instances during the Second Quest.
MisterMike Jul 13, 2019, 6:05 PM
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The "dungeon wall" palette used by Zol and stuff occupies the same slot as the "teal and black" palette used for the Zoras and Moblins, though...
Doc von Schmeltwick Jul 7, 2019, 4:12 AM
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I assume those are actually dungeon palettes.
Deathbringer Staff Jul 7, 2019, 1:39 AM
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Why does "Zola" get a slash but not "Molblin?" Also can they really have the overworld background tile palette in-game, like under the 2? Seems like it'd screw with the transparency, I don't remember it....
Doc von Schmeltwick Jul 6, 2019, 9:32 PM
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