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Bowser


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Bowser
Asset Info favorite
Name Bowser
Category MSX2
Game Super Mario World (Homebrew)
Section Enemies & Bosses
Submitted April 15, 2025
Uploaded By Garfield Kart
Additional Credits Eggroll27
Size 11.23 KB (444x304)
Format PNG (image/png)
Hits 740
Animated GIFs (0)

Comments (5)


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i mean, they did use tiles for the rotating platform in iggy's fight. anyways, for sprite limitations, up to 32 16x16 sprites can be displayed at a time, with the colors being limited to the current palette (shared by the background tiles), and only one color per row. in this game, most sprites overlap to give up to three colors per row. as for background tiles, they're all 8x8, and can only have 2 colors per row. things like the question blocks are 4 tiles overlapped with a sprite, and things like goombas and mushrooms are made of 2 sprites, while things like mario and yoshi consist of 4 sprites each. in this case though, bowser uses 12 sprites
Garfield Kart Apr 19, 2025, 8:14 PM
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I think, considering the fact that The Big Boo and those bubble things are shrunken down considerably in this, that the true reason the OG Bowser fight isn't in this is due to sprite size limitations. I'm not sure of the MSX2's limitations, but it is also entirely possible they were not able to use BG tiles for Bowser like what the OG game does as well.
MollyChan Apr 19, 2025, 1:02 PM
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@chirpet but the Mode 7 isn't really used in any of the attacks, and only used for the transition between the fire segment and the other segments, and when hurt. It would've been easy to just make those animations not use it
MadeKillaSam Apr 19, 2025, 1:04 AM
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If I had to guess, I would say it's because of the use of mode 7 in the SNES version's bowser fight.
chirpet Apr 18, 2025, 4:17 AM
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interesting how they gave bowser an original fight
Garfield Kart Apr 15, 2025, 5:08 PM
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