Mega Man X DiVE
Mega Man X DiVE

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[4]
Playable Characters
Comments (7)

I'm wondering: if the weapon effects were to be ripped... Would they be placed under texture or sprites?

Hello! I am in the process in doing the animations thanks to some help with 30 out of the total processed so far. I need additional help in generating the animations because of how resource hungry exporting it is. Even with 2 beefy computers, the whole thing is time consuming.
UI and other related assets are being compiled and backed up in preparation for EoS. A lot of them has been uploaded to our wiki already but are unorganized:
https://rockman-x-dive.fandom.com/wiki/Special:ListFiles
The program that the developers used is called "dragonbones" for the bouncy animations. Same thing that is used for the rayman franchise.
The program used for it is hard to find since the download page is broken. You can find it thanks to wayback machine:
https://web.archive.org/web/20211013162034/http://tool.egret-labs.org/DragonBonesPro/DragonBonesPro-v5.6.3.exe
Please block access to the internet when using it via a firewall, not sure why the program phones home a lot. It is also a RAM hog.
I am also in the process of converting the animations to wallpapers, complete with parallax.
It is permitted thanks to the graces of the global development team:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950004567
Another PSA when it comes to this, Android textures are compressed use iOS or Windows assets as the texture for the animations!
If you are someone that works in preservation and would like to assist please reach out to me on Discord (de.coded) !
I dont check my PMs here because I don't login frequently.
UI and other related assets are being compiled and backed up in preparation for EoS. A lot of them has been uploaded to our wiki already but are unorganized:
https://rockman-x-dive.fandom.com/wiki/Special:ListFiles
The program that the developers used is called "dragonbones" for the bouncy animations. Same thing that is used for the rayman franchise.
The program used for it is hard to find since the download page is broken. You can find it thanks to wayback machine:
https://web.archive.org/web/20211013162034/http://tool.egret-labs.org/DragonBonesPro/DragonBonesPro-v5.6.3.exe
Please block access to the internet when using it via a firewall, not sure why the program phones home a lot. It is also a RAM hog.
I am also in the process of converting the animations to wallpapers, complete with parallax.
It is permitted thanks to the graces of the global development team:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950004567
Another PSA when it comes to this, Android textures are compressed use iOS or Windows assets as the texture for the animations!
If you are someone that works in preservation and would like to assist please reach out to me on Discord (de.coded) !
I dont check my PMs here because I don't login frequently.

Is anyone interested in ripping sprites from this game?

Would love to see the UI assets in here... guess i'll have to rip them myself.

Not a good idea to rip from the steam version, the steam version has really and I mean really tight security, its better to rip from the mobile version to avoid having accounts banned, I had a friend of mine who tried that once and they got banned from the game entirely from ripping from the steam version and he can't play it again because of that and i don't want you guys doing the same.

dunno if the upcoming steam version will make it any easier but the basic item icons (cards, crafting materials, drops ect.) would be really useful to have.

Cool! Can't wait for more!
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