Sonic X (Leapster)
Sonic X (Leapster)

arrow_drop_down
[1]
Playable Characters
arrow_drop_down
[2]
Non-Playable Characters
arrow_drop_down
[4]
Stages
arrow_drop_down
[1]
Tilesets
arrow_drop_down
[8]
Cutscenes
Angel Island Cutscene

Angel Island Cutscene 2

Eggman's Base Cutscene

Eggman's Base Cutscene 2

Ending

Intro
folder_zip

Station Square Cutscene

Station Square Cutscene 2

arrow_drop_down
[9]
Miscellaneous
Comments (95)

@RavenclawNimbus I know this isn't the right place to talk about it but I can't respond to your PM because you have that disabled. Oops.

I love how there’s literally leapster games on the spriters resource. That’s amazing.

i enjoy that, despite having only one game, this is apparently important enough to be on the TSR main console tab

If you want more Leapster games in here that bad, then you should try starting the process yourself.

When will we see rips of Counting on Zero (or at least, sprites of Zero himself)?

Oh also the game icon of this game has super broken background tiles too (Atleast it looks like it)

Pretty interesting the fact we have an official Sonic 3 stylized Amy sprites


How does one rip MIDIs from a Leapster game? I want to make Genesis remixes of music from Numbers On The Run: Counting on Zero.

Why hasn't anyone ripped sprites of Eggman's Super Sucky Machine?

I am about to rip some content off of the content off of the thomas leapster game, can someone tell me how to rip the music from the game, I'd appreciate it

This game is a bit overkill for just a simple math game, I love it.

What Emulator Did you use to rip these sprites?

@Iso Kilo: Don't lose your way.

Well, I used TiledGGD. For more information, look at the comments on the Math Robot's sheet.

Were these ripped with Tile Layer Pro?

@Random Talking Bush: It's best that the leftover sprites from Counting on Zero are put in their own game as it wouldn't make much sense to have sprites that belong in one game to be here only because they were unused in the games data.

@Mister Man aren't didj games incompatible with explorer systems?

@pittpenguin123: That's Sonic the Hedgehog on the LeapFrog Didj. From what I understand, the Micromod-related sprites (new idle / victory poses) are stored in the console, either by downloading them (if you're playing on a LeapFrog Didj) or by default (if you're playing on a Leapster Explorer).
You must be logged in to post comments.
I’ll check it next time.