disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Hyper Bob-omb & Ultra Bob-omb


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Hyper Bob-omb & Ultra Bob-omb
Asset Info favorite
Name Hyper Bob-omb & Ultra Bob-omb
Category GameCube
Game Paper Mario: The Thousand-Year Door
Section Unused Content
Submitted A long, long time ago
Uploaded By Androu1
Size 19.29 KB (434x262)
Format PNG (image/png)
Hits 8,665
Animated GIFs (0)

Comments (4)


Avatar
@Doc von Schmeltwick You have a point there...
Madbird82 Jun 28, 2025, 2:06 AM
Avatar
They do resemble Bob-omb NPCs in PM64. They probably just decided to go with the big guys.
Doc von Schmeltwick Jun 28, 2025, 12:12 AM
Avatar
I can see why these guys were scrapped.

Hyper Bob-omb was probably scrapped cause Intelligent Systems thought Twilight Trail had enough enemies. Ultra Bob-omb’s case might’ve been that the company didn’t know where to implement him in the game as late as Chapter 7…

My guess is that they weren’t meant to be scrapped per se, but were meant to be potential palette swaps for ordinary Bob-ombs.
Madbird82 Jun 27, 2025, 4:36 PM *
Avatar
These two Bob-ombs are actually never used in the game. From left to right, Hyper Bob-omb and Ultra Bob-omb.
SuperGamecube Aug 4, 2017, 1:36 PM
You must be logged in to post comments.