Dungeon Enemies
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Asset Info favorite | |
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Name | Dungeon Enemies |
Category | GameCube |
Game | The Legend of Zelda: Four Swords Adventures |
Section | Enemies & Bosses |
Submitted | July 7, 2017 |
Uploaded By | Someone |
Size | 48.57 KB (500x406) |
Format | PNG (image/png) |
Hits | 11,427 |
Animated GIFs (0)
Comments (6)

No, in fact in ALttP, they are circles, and you don't have this trick of symmetry and axes. It's just for this game. Also, I don't think they use the exact same graphic as recovery hearts for FSA.

wait a minute....Bubble's fire was just recovery hearts all along in LttP and this game?

Nope. And if there were, they'd be forest enemies.

Are there any Moblins in the game?

Yes there are :
Blade Trap (coming in the next update, I simply forgot it)
Bumper (coming in the update after the next update)
Wall Master (coming when I finish the game)
As well as some others like Gibdo (but I've already made a Desert enemies spritesheet), snakes, bats (which also are land enemies, and thus will be regrouped in another spritesheet)... Beamos/Terrorpin are quite complex, so I will see what I do for these. And Stalfos/Soldiers will have their own spritesheets if I have the courage to rip them, they are really painfull.
Blade Trap (coming in the next update, I simply forgot it)
Bumper (coming in the update after the next update)
Wall Master (coming when I finish the game)
As well as some others like Gibdo (but I've already made a Desert enemies spritesheet), snakes, bats (which also are land enemies, and thus will be regrouped in another spritesheet)... Beamos/Terrorpin are quite complex, so I will see what I do for these. And Stalfos/Soldiers will have their own spritesheets if I have the courage to rip them, they are really painfull.

Weren't there more dungeon enemies than that?
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