The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures

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[8]
Playable Characters
Link (Blue) (GBA Palette)

Link (Blue) (GCN Palette)

Link (Green) (GBA Palette)

Link (Green) (GCN Palette)

Link (Purple) (GBA Palette)

Link (Purple) (GCN Palette)

Link (Red) (GBA Palette)

Link (Red) (GCN Palette)

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[3]
Non-Playable Characters
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[25]
Enemies & Bosses
Big Dodongo

Big Moldorm

Big Poe

Big Poe's Head

Desert Enemies

Dodongo

Dungeon Enemies

Enemies (GBA Palette)

Eyegore

Frostare

Ganon

Gohma

Helmaroc King

Hinox

Land Enemies

Manhandla

Octorok

Phantom Ganon

Shadow Link

Shadow Link (Itemless) (GBA Colours)

Soldiers

Stalfos

Stone Arrghus

Vaati the Wind Sorcerer

Vaati the Wind Sorcerer (GBA Colors)

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[6]
Backgrounds
Dungeon Entrances

Four Sword Sanctuary Portal Entrance

Four Swords Sanctuary

Ganon Fight

Houses

Tower of Winds (7-3)

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[3]
Tileset
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[11]
Miscellaneous
Comments (11)

@AmbiguouslyAnonymous The GBA Colours are what they look like when played on the actual Game Boy Advance Handheld. I think it's important to have them because it's an Official output.

Where do these "GBA colours" palettes come from? They don't like nearly that desaturated on my GBA

So I played Tetra Trackers and I realized all the artwork in that game is completely unique including the links. Would be great if we could get those.

Sorry for being super late y'all, things have happened in my Family, I've lost my Grandmother recently and times been pretty tough and all. I've got five new Sprite Sheets pending.

@Vaati
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)

No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!

@Techokami
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.

Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.

How about the GBA stuff?

We need more enemy rips from this game.
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It's such a bizarre hodgepodge that feels like there was no real unified direction for the game's art. It's all rather sloppy, even if when individually viewed, some can look very neat.