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The Legend of Zelda: Four Swords Adventures


Game Info arrow_drop_down favorite
Category GameCube
Assets 56
Hits 495,742
Comments 11
Tags (22): arrow_right
Alternative Names (2): arrow_right
젤다의 전설 4개의 검+ (Korean), ゼルダの伝説 4つの剣+ (Japanese)

Comments (11)


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These sprites sort of have the same issue that something like Yoshi's Island DS has: so many of them don't even look like they belong in the same game together, and the quality is all over the place. You have well defined sprites like Vaati being next to something like Jalhalla. One uses outlines and the other is totally lineless.

It's such a bizarre hodgepodge that feels like there was no real unified direction for the game's art. It's all rather sloppy, even if when individually viewed, some can look very neat.
Bstudios Feb 7, 2025, 2:19 AM
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@AmbiguouslyAnonymous The GBA Colours are what they look like when played on the actual Game Boy Advance Handheld. I think it's important to have them because it's an Official output.
Vaati Mar 27, 2023, 12:55 PM
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Where do these "GBA colours" palettes come from? They don't like nearly that desaturated on my GBA
AmbiguouslyAnonymous Mar 7, 2023, 6:06 AM
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So I played Tetra Trackers and I realized all the artwork in that game is completely unique including the links. Would be great if we could get those.
LuigiXHero Jan 30, 2020, 11:09 AM
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Sorry for being super late y'all, things have happened in my Family, I've lost my Grandmother recently and times been pretty tough and all. I've got five new Sprite Sheets pending.
Vaati Mar 7, 2019, 3:13 AM
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@Vaati
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)
Super Phanto Dec 14, 2017, 8:57 PM
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No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!
Vaati Aug 21, 2017, 10:45 PM
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@Techokami

4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
LooneyTunerIan Jul 7, 2017, 5:13 AM
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Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
Techokami Mar 25, 2017, 10:53 AM
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How about the GBA stuff?
TeridaxXD001 Jul 26, 2015, 9:17 AM
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We need more enemy rips from this game.
LooneyTunerIan Mar 4, 2015, 4:33 PM
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