Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins

Game Info arrow_drop_down favorite | |
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Category | Game Boy / GBC |
Assets | 50 |
Hits | 429,652 |
Comments | 24 |
Tags (15): arrow_right | |
Alternative Names (5):
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SML2, Super Mario Land 2, Super Mario Land 2 - 6 Golden Coins, Super Mario Land 2: Muttsu no Kinka (Japanese), Super Mario Land 2: Six Golden Coins (Japanese)
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[1]
Playable Characters
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[8]
Enemies & Bosses
Buro, Bucho & Bupon / Three Little Pigheads

Enemies

Kurosu / Big Bird

Pako & Poko / Octopus

Rikki / Sewer Rat

Sabasa / Witch

Tatanga

Wario

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[31]
Stages
Attic Course

Bat Course

Block Course

Bubble Course

Crane Course

Fireplace Course

Flower Course

Gate Course

Gear Course

Gumball Course

Manhole Course

Pumpkin Zone 02

Pumpkin Zone 03

Pumpkin Zone 04

Pumpkin Zone Bonus 01

Pumpkin Zone Bonus 02

Scenic Course

Secret Course 3

Space Zone 01

Space Zone 02

Space Zone Bonus

Tree Zone 01

Tree Zone 02

Tree Zone 03

Tree Zone 04

Tree Zone 05

Tree Zone Bonus

Turtle Zone 01

Turtle Zone 02

Turtle Zone 03

Turtle Zone Bonus

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[3]
Tilesets
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[7]
Miscellaneous
Comments (24)

Where are the broken block particles?

I love this game, espically the Golden Land V2

This game wasn't designed for the Super Game Boy or Game Boy Color, but here are the default palettes they use for it. The player can override them at will.


Did Mario's Castle get ripped?

@MilesPrower88 Nope. Presumably he played a hacked version with colors in as there are Super Mario Land 1 & 2 Colorized hacks around. If not, then it gets technical...
Technically the Super Game Boy decides to use one of the built in palettes for the two games but they aren't for the game itself. Similarly if you played the game on a Game Boy Color, you can choose one of the built in palettes but again not for the game itself. Nearly all of the early Game Boy games (and some later ones before the GBC) were designed in monochrome.
Technically the Super Game Boy decides to use one of the built in palettes for the two games but they aren't for the game itself. Similarly if you played the game on a Game Boy Color, you can choose one of the built in palettes but again not for the game itself. Nearly all of the early Game Boy games (and some later ones before the GBC) were designed in monochrome.

wait the palette in the scott the woz video isnt official?

@MilesPrower88: Like I said on the Super Mario Land page as well, there aren't any. Super Mario Land 2 is not a Super Game Boy / Game Boy Color game, and any other palettes are unofficial.

wheres the colored sprites

I bet there's a Sml2 Luigi in Mario customs.

This game was my childhood

the luigi thing was a really well done april fools joke

@Smoke-The-Pyroling: Nope, that's a hoax.
There is a ROM hack by the name of Super Mario Land 2 DX that adds Luigi as a playable character, though.
There is a ROM hack by the name of Super Mario Land 2 DX that adds Luigi as a playable character, though.

I think there was a secret in the final level that let you turn into Luigi.
Anyone know if that's true or not? If so, can that be ripped?
Anyone know if that's true or not? If so, can that be ripped?

Is there a chance the tilesets can be in separate spaces? Because there are like 50 tilesets in one file.

does anyone know where the starman spites are

we also need font :/

@FlamingKirby I will make a title screen tileset to get SML2DX Aprobed

Anything about the DX rom hack?

Oh, how ironic. I was about to do a tile rip at some point. Suppose I can still do that....

Well done, Raccoon Sam.
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