Super Mario Advance 2: Super Mario World
Super Mario Advance 2: Super Mario World

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Category | Game Boy Advance |
Assets | 26 |
Hits | 412,218 |
Comments | 12 |
Tags (8): | |
Alternative Names (5):
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Chāojí Mǎlìōu Shìjiè (Chinese), SMA 2, SMW: SMA 2, Super Mario Advance 2, 超级马力欧世界 (Chinese)
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[2]
Playable Characters
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[2]
Non-Playable Characters
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[10]
Enemies & Bosses
Bowser

Enemies

Iggy Koopa

Larry Koopa

Lemmy Koopa

Ludwig von Koopa

Morton Koopa Jr.

Reznor

Roy Koopa

Wendy O. Koopa

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[2]
Backgrounds
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[10]
Miscellaneous
Comments (12)

@Danny Jarquin GBA is MUCH more powerfull than most people think, it's more so that it has very specific limitations that make ports strugle a lot, things like the screen size, lack of light for the screen and the not so great sound chip, are what causes problems with ports; If you look at games actually made for the console you can see the true power that the console has (and that it out does the SNES in many ways), just look at Mario & Luigi Super Starsaga, it has great sprites with a lot of color, many expressions and animation frames, plus it also has a great OST it also doesn't suffer of screen size or washed out palettes bc that it was build for the console; The game probably wouldn't run in a SNES as well as it does in the GBA.

it still surprises me how a SNES game was able to fit on the GBA

Ironically I played this last night/this extremely early morning.

wait where's the p-balloon

nvm found em'

yo where's the flipping power-up sprites

Man I wish there were more background rips here since most of the backgrounds are missing

+pugsforlifebruh12 | Check Background Objects. There also seems to be one on the Tiles sheet

where is the pipe sprite

is missing the underwater background
note: my account is guscraft808beta2, and it got banned, so i got moved to thelucraftteam
note: my account is guscraft808beta2, and it got banned, so i got moved to thelucraftteam

I believe this is missing the hot air baloon's overworld sprite?

*Bothers to give the Koopa bosses thumbs this time and make Bowser colored more on-model
*Still forgets to color Morton, Roy, and Ludwig the convenient gray, pink, and teal palettes to match with the SMB3 palettes and to give each Koopaling a unique palette. Outside of still butchering that (and Ludwig's mouth) on their credits screen I suppose...
*Still forgets to color Morton, Roy, and Ludwig the convenient gray, pink, and teal palettes to match with the SMB3 palettes and to give each Koopaling a unique palette. Outside of still butchering that (and Ludwig's mouth) on their credits screen I suppose...
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