disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Mario Kart: Super Circuit


Game Info arrow_drop_down favorite
Category Game Boy Advance
Assets 84
Hits 467,143
Comments 19
Tags (19): arrow_right
Alternative Names (4): arrow_right
Mario Kart Advance (Japanese), MKSC, 마카 어드밴스 (Korean), 马力欧卡丁车超级赛道 (Chinese)

Comments (19)


Avatar
@KoolLeo11 you can't deny this is the better game
MadeKillaSam May 29, 2025, 12:23 PM
Avatar
I hate how this game has a higher Metacritic score than Mario Kart Wii.
KoolLeo11 May 29, 2025, 11:29 AM
Avatar
@McBragginsGamingYT I think it uses raytracyng with texture being the map.
Abatori Nov 3, 2024, 10:12 PM
Avatar
I remember playing this game on my GBA especially with my sister Overlord Tomala. It was a really fun Mario Kart game back then. ;)
Alxala Sep 21, 2024, 12:28 AM
Avatar
What about Big Tree Circuit?
ToadMakerYT Sep 3, 2024, 4:46 PM
Avatar
@SpyrotheDragon2021: The other racers get super far ahead of the player character, not sure why that happens.
QuadFactor May 28, 2024, 8:03 PM
Avatar
Why does this game's credits show only 2 characters despite all 8 leave the start/finish line at the same time and the camera starts rotating around the player's character?
SpyrotheDragon2021 May 28, 2024, 6:45 PM
Avatar
@Doc von Schmeltwick I've noticed that during races the tire highlight strangely isn't present. That rip issue can be circumvented by ripping sprites with graphics editors (like i did) instead of using ingame screenshots.
Waluigi_09 Nov 1, 2023, 5:36 PM
Avatar
Is the player tire highlight thing Shade mentioned on Yoshi's sheet years ago solved by now?
Doc von Schmeltwick Jun 21, 2023, 12:37 AM
Avatar
@DZTVE in both smk and mksc the tracks are literally just flat textures. i dont know much about gba but smk just uses mode 7 to rotate the track texture under your character sprite. at least in smk there are 0 models and id assume its the same for mksc
SioN Feb 3, 2023, 5:39 PM
Avatar
how did you rip the tracks? i thought those are 3d models when i played for the first time
DZTVE Jul 20, 2022, 12:53 AM
Avatar
The GBA only has 6 modes ranging from 0-5, but I'll admit it's easier to just refer to the perspective effect as mode 7
CosmicTailz Jul 3, 2022, 1:33 AM
Avatar
gold5, Super Circuit probably used mode 7, like Super Mario Kart on the SNES, unlike Mario Kart 64 which was full 3D, GBA didn't have that much 3D capabilities, just put these Stage Sprites on a flat plane in Maya
gobro9000 May 29, 2022, 8:24 PM
Avatar
In Super Circuit, they used the same technique they did with Super Mario Kart on the SNES
gobro9000 May 29, 2022, 5:41 PM
Avatar
@Dr. OldSchoolBoi I completely agree while I like smk's sprites better I do think that theese are better than 64's I mean look at this: Posted Image
gold5 Apr 8, 2022, 1:30 AM
Avatar
@McBragginsGamingYT It's simplier than it looks. It's just a bunch of 2d sprites rotated and in 3d space to make this 2.5D effect.
Alefy San Jun 6, 2021, 4:24 PM
Avatar
@McBragginsGamingYT They stretch the map to make it flat.
BlueYoshi-57EML Apr 19, 2021, 11:52 AM
Avatar
How does Nintendo pull off the sort of 2D in the 3D engine for the tracks?
McBragginsGamingYT Jan 5, 2021, 6:00 PM
Avatar
I love the way the characters look on here better than the way they did on Mario Kart 64. I don't care if these were reduced in size or color, it works on here because it doesn't show anywhere near as badly as on MK64 that these are what I like to call paper cutout sprites. It flat out ruins the whole game for me that they chose that style for MK64.
Dr. OldSchoolBoi May 9, 2018, 2:08 PM
You must be logged in to post comments.