Harvest Moon: More Friends of Mineral Town
Harvest Moon: More Friends of Mineral Town

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Category | Game Boy Advance |
Assets | 125 |
Hits | 239,183 |
Comments | 8 |
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Alternative Names (1):
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Bokujou Monogatari: Mineral Town no Nakama Tachi for Girl (Japanese)
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[35]
Non-Playable Characters
Ann

Anna

Baby

Barley

Basil

Carter

Cliff

Doctor

Doug

Duke

Ellen

Elli

Gotz

Gourmet

Gray

Harris

Harvest Goddess

Jeff

Kai

Kappa

Karen

Lillia

Manna

Mary

May

Popuri

Rick

Ruby

Saibara

Sasha

Stu

Thomas

Van

Won

Zack

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[5]
Animals
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[37]
Backgrounds (Exterior)
Behind the Church (Autumn)

Behind the Church (Spring)

Behind the Church (Summer)

Behind the Church (Winter)

Dock (Autumn)

Dock (Spring)

Dock (Summer)

Dock (Winter)

Farm Map (Autumn)

Farm Map (Spring)

Farm Map (Summer)

Farm Map (Winter)

Forest (Autumn)

Forest (Spring)

Forest (Summer)

Forest (Winter)

Mother's Hill (Autumn)

Mother's Hill (Spring)

Mother's Hill (Summer)

Mother's Hill (Winter)

North Side of Mineral Town (Autumn)

North Side of Mineral Town (Spring)

North Side of Mineral Town (Summer)

North Side of Mineral Town (Winter)

Peak of Mother's Hill (Autumn)

Peak of Mother's Hill (New Year)

Peak of Mother's Hill (Spring)

Peak of Mother's Hill (Summer)

Peak of Mother's Hill (Winter)

Rose Square (Autumn)

Rose Square (Spring)

Rose Square (Summer)

Rose Square (Winter)

South Side of Mineral Town (Autumn)

South Side of Mineral Town (Spring)

South Side of Mineral Town (Summer)

South Side of Mineral Town (Winter)

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[34]
Backgrounds (Interior)
Additional Houses

Aja Winery

Anna's House

Barn

Basil's House

Blacksmith's

Cellar

Chicken Coop

Chicken Shop

Church

Doug's Inn

Ellen's House

Gotz's House

Harvest Sprites' Home

Horses Pen

Item Shop

Kai's Seaside Lodge

Mary's Library

Mayor's House

Mineral Clinic

Mines

Mountain Cottage

Poultry Farm

Saibara the Blacksmith

Seaside Cottage

Stable

Supermarket

Thomas's House

Town Cottage

Won's House

Woodcutter's House

Yodel Farm

Your House

Zack's House

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[14]
Miscellaneous
Comments (8)

This game was way ahead of its time! Kinda unusual to see a GBA game have more content than its PS1 counterpart.

Almost finished with all seasonal maps, they are big so it takes a while to merge all the images. Afterwards, I'm not sure if background events (New Year's, Cooking Festival, Animal Festivals, etc.) make much sense, at least they don't to me unless maybe I include the villagers & perhaps have another section exclusive for these...
Then, only "3" sheets are still missing:
- Horse animations (including the ones from the festival)
- all 7 Harvest Sprites as NPC (which includes the mini-game animations)
- all of Claire's (or Jill, your character) animations
BUT without a tilemap, all these are too scrambled for me to make sense (hence why I've skipped them). May give them a try but no promises, if someone else wants to try I can provide ROM locations for graphics and palettes.
Then, only "3" sheets are still missing:
- Horse animations (including the ones from the festival)
- all 7 Harvest Sprites as NPC (which includes the mini-game animations)
- all of Claire's (or Jill, your character) animations
BUT without a tilemap, all these are too scrambled for me to make sense (hence why I've skipped them). May give them a try but no promises, if someone else wants to try I can provide ROM locations for graphics and palettes.

Thank you for all the updates on this! :D A friend and I have been creating Fanimations of Harvest Moon, and we are finally able to use pics/sprites! Just wondering, but are you able to upload a Winter Background for the towns, forests, mountain?

Really loving them =)

Thank you so much for uploading these sheets! I'm so happy to have these.

Woah, I don't know how I didn't see this earlier. You really did an amazing job, @samurai goroh! I began ripping the background from the base game a few years ago but I couldn't finish it myself due to not being to rip the full maps because of collision plus some personal stuff in my life. Still, I'm glad you managed to do this, bro. I'm impressed! :)

For the backgrounds in particular, I did used VBA screenshot while disabling some layers (to remove the character and GUI). As for moving around, I changed the player's coordinate values in RAM (so kinda like a GameShark code) while I froze the time at midday (though I initially had it at 9:00 am, but ended too bright but didn't want to start over).
As for outdoors in different seasons, that was one of the reasons I wanted it to split Backgrounds in two, one for indoors (where time doesn't change & lights are the same) and another for outdoors. I just didn't knew if I should have a slide per season/event and also what about day vs night...
As for outdoors in different seasons, that was one of the reasons I wanted it to split Backgrounds in two, one for indoors (where time doesn't change & lights are the same) and another for outdoors. I just didn't knew if I should have a slide per season/event and also what about day vs night...

are u using any gameshark to get all the full maps background? if so, I could help to get the variations (other seasons or mountain parallax changes, festival horses, etc)
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