Hyrule Castle (Zelda Game Boy-Style)
(Current scale is below 100% - zoom in to view full detail.)


Asset Info favorite | |
---|---|
Name | Hyrule Castle (Zelda Game Boy-Style) |
Category | Custom / Edited |
Game | The Legend of Zelda Customs |
Section | Backgrounds |
Uploaded By | leinglo |
Size | 159.80 KB (970x1000) |
Format | PNG (image/png) |
Hits | 18,974 |
Animated GIFs (0)
Comments (4)

I am currently working on Death Mountain, you will recieve credit for the project concept.

I'm interested in this project. Is there any room for it becoming a colab project?

^The thing is, both the 8-bit of the Gameboy and NES and the 16-bit of the SNES and GBA actually use the same size tiles. The big difference is that 16-bit has a more varied color palette, can fit more tiles on the screen at once, and can use multiple tiles for bigger single objects. With that said, the Oracles tiles slot into the Link to the Past grid remarkably easily, with the primary custom work simply accounting for objects that Oracles simply did not have. Ok, there was still a lot that needed to be tweaked to fit, but not as much as I thought at the start.

I am pleasantly surprised to see something like this. I never would have thought that the tiles found in the GBC Zelda games would make a faithful reproduction of the maps found in aLttP. I also love that you used the bird statue found on the front and back of the Eagle's Tower. Nice work!
You must be logged in to post comments.