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Sonic (Composite Genesis-Style)


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Sonic (Composite Genesis-Style)
Asset Info favorite
Name Sonic (Composite Genesis-Style)
Category Custom / Edited
Game Sonic the Hedgehog Customs
Section Sonic the Hedgehog
Submitted September 6, 2017
Uploaded By Dolphman
Additional Credits MarioMadness734, paveldechev0604, TheGoku7729, Glitchy, JoshStrikesBack, Shinbaloonba
Size 956.27 KB (1638x2148)
Format PNG (image/png)
Hits 200,142
Animated GIFs (0)

Comments (88)


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Nice sprites! Any chance for a Hyper Sonic pallete?
Zarrgon Nov 26, 2017, 7:42 PM
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Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful.

Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast.
Void-the-Bat Nov 25, 2017, 11:22 PM
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Oh, hey. Another update!
MarioMadness734 Nov 24, 2017, 2:40 AM
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In my opinion, your Sonic sprites look a thousand times better than the ones used in S3&K, Dolphman.
MarioMadness734 Nov 3, 2017, 9:34 PM
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Are there any ways for pixel rotation on GIMP?
MarioMadness734 Nov 3, 2017, 9:33 PM
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@Random Talking Bush No need to be sorry.
MarioMadness734 Oct 15, 2017, 4:13 AM
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@MarioMadness734: I noticed #2 after I had dealt with the submission, sorry.
Random Talking Bush Administrators Oct 12, 2017, 11:07 PM
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My revision got rejected, the reasons: 1. The rotated sprites look terrible (which I understand). 2. RTB said that I never asked permission, even though I clearly did.
MarioMadness734 Oct 12, 2017, 10:57 PM
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@MarioFreak2001 I can't find a "Quality" section.

EDIT: I found it! The update should come TODAY!
MarioMadness734 Oct 9, 2017, 10:52 PM
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@MarioMadness734 all you gotta do is change the Quality from Bilinear to Nearest Neighbor.
MarioFreak2001 Oct 7, 2017, 11:47 PM
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(10/5/17) My computer is now fixed, but I can't figure out how to remove the blur from Paint.NET. But I assure you it WILL be here soon.
MarioMadness734 Oct 5, 2017, 9:16 AM
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@Dolphman Sure thing! (It is estimated to come on the 28th of September. If I have the time I might even add more sprites for Super Sonic/Hyper Sonic.)
MarioMadness734 Sep 26, 2017, 8:00 AM
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@MarioMadness734: Thanks, that saves me the trouble. Appreciate it.
While you're at it, can you do the snowboard angles as well?
Dolphman Sep 25, 2017, 5:44 PM
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When my computer is fixed, I will update this sheet with the 45 degree walking/running sprites.
MarioMadness734 Sep 25, 2017, 5:01 PM
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1) In the set of ending sprites on the bottom of the sheet, the one that's third from the left has no shading on the ear.
2) Echoing what Sonicfan32 said, you need rotated walk and run sprites to make this ROM-hack friendly. (45 degree rotations are pre-rotated in the art assets of the Genesis games, unlike the in-engine rotations used in fangame engines)
3) Rest of Super Sonic sprites when? :O
Techokami Sep 20, 2017, 6:49 PM
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question Dolphman? I have my own Sonic sprites imported for my rom hack but I like your color palletes. Can I use them please.
Corey:LSSJGamer Sep 19, 2017, 10:41 PM
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It needs slope sprites.
(Mini Sonic is an option.)
Sonicfan32 Sep 19, 2017, 10:39 PM
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Updated! Now he's 100% ROM hack friendly.
Dolphman Sep 19, 2017, 12:41 PM
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I'm going to make a recolor(of classic sonic) with these sprites if they do not care
Brown-Dash47 Sep 17, 2017, 10:45 PM
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Can't wait for Super Sonic! But seriously, I love this sheet. I will use it in all of my Sonic ROM Hacks! (That its compatible with. *insert mariomadness in a nutshell*)
MarioMadness734 Sep 17, 2017, 6:57 PM
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