Sonic 1 (Tokyo Toy Show Recreation)
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Asset Info favorite | |
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Name | Sonic 1 (Tokyo Toy Show Recreation) |
Category | Custom / Edited |
Game | Sonic the Hedgehog Customs |
Section | Miscellaneous |
Submitted | August 19, 2022 |
Uploaded By | Sonic1TTSFan1990 |
Size | 51.07 KB (1024x449) |
Format | PNG (image/png) |
Hits | 24,047 |
Animated GIFs (0)
Comments (55)

@Sonic1TTSFan1990 Don't take it personally. (〜 ̄▽ ̄)〜

They don't hate you, they just wanted their sprites to be removed from this spritesheet

new update : "@Louplayer hates me" update

@Louplayer Spoiler: also we're considering that it's gonna be replaced with a different mountain design sprite. Though not sure if your sprite was accurate but then again hopefully from what we've tried to redo would be accurate enough.
Sorry if I had to blur this one out.
Sorry if I had to blur this one out.

@Louplayer your mountain bg will removed, spritesheet will updated soon

@TarkanDragon Sprite Sheet Updating Soon... Also Thank You Very Much, You're Too Cool! (also i sent a friend request on discord, its Arif#8644)

@Sonic1TTSFan1990 Oh. Thanks for the clarification.
Also I've at one point lately, I've made some of customs of your sheet and thought of including them to this sheet you made, but somehow I wasn't been able to contact you if it's alright to update your sheet because I at one point thought maybe I should ask you first before doing the update... Spoiler:(Normally I don't do this but since I've suddenly thought about this and get a thought if it would cause a problem, I wanted to make sure about that sorry if I ended up with more trouble by doing this because yeah...)
So yeah... Sorry if I had to let this blur out.
Also I've at one point lately, I've made some of customs of your sheet and thought of including them to this sheet you made, but somehow I wasn't been able to contact you if it's alright to update your sheet because I at one point thought maybe I should ask you first before doing the update... Spoiler:(Normally I don't do this but since I've suddenly thought about this and get a thought if it would cause a problem, I wanted to make sure about that sorry if I ended up with more trouble by doing this because yeah...)
So yeah... Sorry if I had to let this blur out.

@TarkanDragon Sonic's Standing Sprite, Left Leg Shading Changed

デビュー 接近

What changed?

I would like to see more about this sheet tbh. It's really impressive.

@Sonic1TTSFan1990 Why are you using my sprites ? they are already on tsr
you are just reposting sprites from other sprite sheets here
could you please remove all of my sprites and my name, i have nothing to do with this sheet
you are just reposting sprites from other sprite sheets here
could you please remove all of my sprites and my name, i have nothing to do with this sheet

Boig moment

@Yawackhary You seem to know a lot about prototype history mate. And yes I agree that Sonic 1 still has some unused leftovers in its source code. But back then after Naka said the ROM was lost there was a higher chance of finding it in the mid-2000s. Elsewhere this prototype is different from all of the other prototypes we have seen and I assume there was some pictures on some sort of box art of what I heard. Sonic 2's SW Prototype on the other hand was something else, way apart from the Tokyo Toy Show prototype. Naka said the security wasn't that good so the proto ended up being snatched and released into the public. TTS could've had that chance but it didn't cuz y'know, the whole ROM got lost yada-yada-yada.
It's really rare now if we were to uncover the ROM here and looking inside RAM data of Sonic 1 is not gonna help at all. But since TTS and Sonic 1 share differences there "can" be a possible term of finding it, but that's gonna take a lot of work. But just maybe if we can find some RAM data or source code hidden behind TTS we can uncover most things, but not the full ROM. And honestly, SEGA doesn't care if we discover a prototype of either any Genesis, Master System, Game Gear or MEGA/SEGA CD games. I can count on drx but as I mentioned in the previous comment, he'll fail to find the ROM, so really. There is nothing we can do about it. Bummer to say but I really wanted to see the prototype and before I used to do a LOT of research about its history and such. But we just have this, this is where it leads us to as of now.
It's really rare now if we were to uncover the ROM here and looking inside RAM data of Sonic 1 is not gonna help at all. But since TTS and Sonic 1 share differences there "can" be a possible term of finding it, but that's gonna take a lot of work. But just maybe if we can find some RAM data or source code hidden behind TTS we can uncover most things, but not the full ROM. And honestly, SEGA doesn't care if we discover a prototype of either any Genesis, Master System, Game Gear or MEGA/SEGA CD games. I can count on drx but as I mentioned in the previous comment, he'll fail to find the ROM, so really. There is nothing we can do about it. Bummer to say but I really wanted to see the prototype and before I used to do a LOT of research about its history and such. But we just have this, this is where it leads us to as of now.

Project A-ko's original film was considered lost for 35 years. Only to find out that it had been at the Togen lab all that time. It was only filed away incorrectly.
https://www.crunchyroll.com/anime-feature/2021/05/04/feature-the-fantastic-true-story-of-how-project-a-ko-was-lost-and-found
Now idk much about retro game archives and preservation admittedly, it may very well be as you say, but there also could be a possibility that it's been misplaced/overlooked in the archives as well?
https://www.crunchyroll.com/anime-feature/2021/05/04/feature-the-fantastic-true-story-of-how-project-a-ko-was-lost-and-found
Now idk much about retro game archives and preservation admittedly, it may very well be as you say, but there also could be a possibility that it's been misplaced/overlooked in the archives as well?

Yeah, the ROM and the dev board or cartridge that would have been used is long gone. What will ever remain is what we've have seen, the only other thing we could find is simply more footage from the Tokyo Toy Show event but that's getting doubtful now. In terms of game preservation an area that is pretty bad in general, a fair amount of games have lost their source code/builds/development assets that in some cases only the final version ROM exists (or paper documents/drawings/concept art) and even some commercially sold games are still missing e.g. the original arcade version of Galaxy Force, Garfield: The Lost Levels (a Sega Channel exclusive). It is known that Sega did lose quite a bit of their archives during the Saturn era due to hard drive crashes/failures, Magic Knight Rayearth, Panzer Dragoon Saga and House of the Dead being many of the known casualties plus their headquarters moving throughout the decades.
Any prototype that we have we consider ourselves lucky (and a vast majority of prototypes that we DO see were found either in the US or Europe and extremely lucky with the SoA backup QA discs and the UK sourced Sonic 1/3 protos, the rest were leaked from the scene back in the day and ended up on pirated cartridges e.g. the Mega Drive Ninja Gaiden game. Japanese prototypes tend to be quite rare but do pop up). Sega did manage to keep an arcade board of the English translation of Wonder Boy in Monster Land, before its Wii/PS3/360 debut the script only existed in the Activision published home computer ports and either wasn't released or extremely limited as bad English translation bootlegs existed, they also kept a few unreleased games. Who knows, they might have an English build of SegaSonic the Hedgehog lurking about in their warehouse (the Japanese ROM does feature English graphics and the US warning screens but don't know whether it can be enabled).
It's actually rather lucky that Sonic 1 either still has its source code preserved (the Saturn Sonic Jam port) or at least some development assets (the mid-2000s mobile port with the UFOs in Marble).
Any prototype that we have we consider ourselves lucky (and a vast majority of prototypes that we DO see were found either in the US or Europe and extremely lucky with the SoA backup QA discs and the UK sourced Sonic 1/3 protos, the rest were leaked from the scene back in the day and ended up on pirated cartridges e.g. the Mega Drive Ninja Gaiden game. Japanese prototypes tend to be quite rare but do pop up). Sega did manage to keep an arcade board of the English translation of Wonder Boy in Monster Land, before its Wii/PS3/360 debut the script only existed in the Activision published home computer ports and either wasn't released or extremely limited as bad English translation bootlegs existed, they also kept a few unreleased games. Who knows, they might have an English build of SegaSonic the Hedgehog lurking about in their warehouse (the Japanese ROM does feature English graphics and the US warning screens but don't know whether it can be enabled).
It's actually rather lucky that Sonic 1 either still has its source code preserved (the Saturn Sonic Jam port) or at least some development assets (the mid-2000s mobile port with the UFOs in Marble).

@Nega-Guy The proto isn't playable or found as of now and Yuji Naka said they lost the whole ROM so the proto won't be seeking light as we know it. Don't start thinking about drx as our hope because I bet a mansion that he will fail to find the ROM. MCT already has everything figured out but the NEVERSEEN thing, the xEVERYONEx thing, the SEGASONIC thing? That's another thing we are confused of. But to conclude this, it might take YEARS to uncover the ROM if it were possible but right now, this is all the info we have. Sonic 1 Tokyo Toy Show is officially lost media.

@MDTravis I said "imagine" but elsewhere I know you didn't help work on this sheet in reality

Is it possible to find this prototype playable somewhere, or its just a very early prototype that only exists footage of it.
P.S. Is that buildings? I always thought it was just rock mountains.
P.S. Is that buildings? I always thought it was just rock mountains.

@ThatOneIG2013Guy i didn't
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