Sonic (Sonic 1 SMS, Overhauled)
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Asset Info favorite | |
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Name | Sonic (Sonic 1 SMS, Overhauled) |
Category | Custom / Edited |
Game | Sonic the Hedgehog Customs |
Section | Sonic the Hedgehog |
Submitted | September 24, 2021 |
Uploaded By | hansungkee |
Additional Credits | Techokami, Aburtos |
Size | 25.34 KB (360x260) |
Format | PNG (image/png) |
Hits | 16,337 |
Animated GIFs (0)
Comments (9)

These are fucking awesome dude!! How did you make this??

these are so epic. shows how much detal you can pack into such small sprites

Its good bit i think the hardware Is going to break It self thanks to the limitations of this spritesheets. Awesome none the less

These look awesome!

@SuperMuppet which these 2 on screen palletes has in total 32 palletes that the system has its limits

Mmmmm y e s
I really, REALLY love this sprite style
it's so detailed, yet so limited,it is BEAUTIFUL
I really, REALLY love this sprite style
it's so detailed, yet so limited,it is BEAUTIFUL

WOW
I really love how this has a pre-rendered artstyle to them - it fits so perfectly, and Sonic looks so expressive!
You've really done a stellar job!
I really love how this has a pre-rendered artstyle to them - it fits so perfectly, and Sonic looks so expressive!
You've really done a stellar job!

@Techokami im assuming the usage of 3-bit graphics was for palette changes in regards to enemies. otherwise you might as well either do a shade-less sonic or have every enemy be red and/or blue. i only recently discovered the master system only has 2 on-screen palettes: 16 for sprites and 16 for bg

Nice sprites, too bad that Sonic 1 SMS/GG uses a lesser-known graphics format for most of the sprites, making a lot of these unusable in an actual hack.
In short, Sonic uses a 3BPP graphics mode; that is, 3 bits per pixel, meaning only 8 colors (7 + transparent). This is why Sonic's shoes in the game are brown! Also, the non-sprite rings only get a whopping... 4 colors (3 + transparent). Lost rings use the same palette as Sonic, so they can have more detail, but the ones that show up as tiles, not so much. Unless you wanted to sit down and redo every single stage palette? S1SMS/GG did Weird Stuff with palettes.
Also thank you for properly crediting me.
In short, Sonic uses a 3BPP graphics mode; that is, 3 bits per pixel, meaning only 8 colors (7 + transparent). This is why Sonic's shoes in the game are brown! Also, the non-sprite rings only get a whopping... 4 colors (3 + transparent). Lost rings use the same palette as Sonic, so they can have more detail, but the ones that show up as tiles, not so much. Unless you wanted to sit down and redo every single stage palette? S1SMS/GG did Weird Stuff with palettes.
Also thank you for properly crediting me.
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