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Green Hill Zone (Super Mario Bros. 1 NES-Style)


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Green Hill Zone (Super Mario Bros. 1 NES-Style)
Asset Info favorite
Name Green Hill Zone (Super Mario Bros. 1 NES-Style)
Category Custom / Edited
Game Sonic the Hedgehog Customs
Section Backgrounds & Tilesets
Submitted March 26, 2020
Uploaded By RealDev
Additional Credits Devy
Size 1.42 KB (86x35)
Format PNG (image/png)
Hits 8,839
Animated GIFs (0)

Comments (18)


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I might do my own take on this.
JonGandee Jul 2, 2022, 2:05 PM
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These have way too much colors for SMB1.
JonGandee Sep 5, 2021, 10:18 PM
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here's a mockup i made in mspaint in the middle of online class of how this could look like with restrictions applied, the nes can do better than this but this is for SMB1 style specifically which doesn't have tile layers or multiple palletes on one tile so just 3 colors per tile, and only 3 palletes are used here

[EDIT] It won't let me embed the image for some reason, i uploaded it to google drive and grabbed the image url and i can view it in icognito mode so it's not that you can't get to the image without being logged in... am i messing up with the embed somehow? i was using [img]https://domain/subdomain[/img] format which should work according to the code reference.

here is the image link btw: https://lh3.googleusercontent.com/QgLkB_spFweIiDHOS4SYoN-h3JZrvOL84Kva7MgHoG-YYhHUOQW2lQLxZ9W_PzDgAaZHqIsCsPq_bqq129Q=w929-h590
CosmicMan08 Apr 13, 2021, 1:00 PM *
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@Doc
Yes and no, they do have a sort of transparency, but not like how it's shown in the image here.
SonicMarioMan123 Apr 13, 2020, 4:09 PM
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@SMM123 Pretty sure they do, given how different background colors can be assigned to the same tile palette. Am I wrong regarding that?
Doc von Schmeltwick Apr 13, 2020, 2:29 AM
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These tiles are all too colorful, and NES tiles doesn't support transparent backgrounds.
SonicMarioMan123 Apr 13, 2020, 2:14 AM
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Ah, I understand. Sorry if I misunderstood.
RealDev Mar 29, 2020, 10:06 PM
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Here's an example I banged out of following restrictions. Now, it's sprites and not tiles, but the same principles apply.
Posted Image
Doc von Schmeltwick Mar 28, 2020, 8:00 PM
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That grass tile in the upper-left alone has 7 colours on it, and assuming you're not using black as a transparency that means that it would require three layers.

If you're emulating a style, ya gotta stay within its restrictions.
Random Talking Bush Administrators Mar 27, 2020, 7:00 PM
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@RealDev You can't use all the colors at once, dude. There's four palette slots available for background tiles on the NES, each can have four different colors at a time. Four colors per tile, including one being transparent.
Doc von Schmeltwick Mar 27, 2020, 6:58 PM
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"Way too much colour for NES"

Bruh, look at the original sheet from SMB for object pallete. .-.
RealDev Mar 27, 2020, 6:55 PM
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I literally used the pallete from the original game to make these.
RealDev Mar 27, 2020, 6:50 PM
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I Think It's 16-Bit
Depressed Mario Mar 27, 2020, 4:28 PM
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Sorry, but these are nowhere near SMB1 NES (except maybe the sunflower and stalk). The game doesn't use shading or outlines, and these look Master System/Game Gear quality.

The Super Mario World pirate has tiles with four colours, but the corners had to be solid instead of transparent.
RaguRando Mar 27, 2020, 10:06 AM
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@Evan.F
Or do the layer thing like Mega Man sprites
Dolphman Mar 26, 2020, 11:28 PM
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Way too much colour for NES. I recommend limiting it to 4 colours (3 + a transparency colour)
Evan.F Mar 26, 2020, 10:43 PM
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@Mike If the Minus World is anything to go by, they do have transparency. They don't on Game Boy/Color, though, mighta gotten confused with that.
Doc von Schmeltwick Mar 26, 2020, 10:40 PM
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Looks great, but it doesn't fit the NES style whatsoever. There are too many colors, and I'm pretty sure tiles don't have transparency.
MisterMike Mar 26, 2020, 10:01 PM
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