Pac-Man
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Asset Info favorite | |
---|---|
Name | Pac-Man |
Category | Custom / Edited |
Game | Pac-Man Customs |
Section | Miscellaneous |
Uploaded By | 125scratch |
Size | 2.26 KB (288x200) |
Format | PNG (image/png) |
Hits | 7,452 |
Animated GIFs (0)
Comments (10)

Yeah that's very Pac-Man.

@125scratch Still, cool palette, and cool sprite sheet; I love Pac-Man.

Yeah it's pretty theoretical sorry

Awwww, that's disappointing :( I was hoping it would be less "theoretical" and more "actual".

@Techokami I actually don't have that information. This was just created as a fun concept / custom set of limitations. Nothing too serious. Sorry about that.
@TarkanDragon Not sure if this is the actual name, but I've been using "Tile96" for projects related to it.
@TarkanDragon Not sure if this is the actual name, but I've been using "Tile96" for projects related to it.

Uh... maybe I should have clarified things? I'm talking like, the actual video hardware itself, not just its capabilities. As well as what the CPU architecture is, the memory map, sound hardware, etc etc.
There is a lot of stuff that goes into a games console that people seem to ignore when creating a fantasy concept, and it's these details that are needed for people to be able to properly develop compatible software for it.
There is a lot of stuff that goes into a games console that people seem to ignore when creating a fantasy concept, and it's these details that are needed for people to be able to properly develop compatible software for it.

What's the game system called again?

The palette and internal graphics are provided, the screen resolution is 96x96, the maximum graphics storage space for internal graphics is 64x96 (originally 64x64 but expanded so Bubble Bobble would work).
The graphics are all 1BPP, and there are two graphics layers.
One is a background layer where graphics are fixed to an 8x8 grid (aside from scrolling?), and one is a sprite layer where graphics can move freely, though they can't overlap (the boxes end up cutting into each other).
The graphics are all 1BPP, and there are two graphics layers.
One is a background layer where graphics are fixed to an 8x8 grid (aside from scrolling?), and one is a sprite layer where graphics can move freely, though they can't overlap (the boxes end up cutting into each other).

Nifty! Do you have any technical materials available regarding your custom game system?

A great port if the amazing Pacman!
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