Pantheon (Mega Man NES-Style)
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Asset Info favorite | |
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Name | Pantheon (Mega Man NES-Style) |
Category | Custom / Edited |
Game | Mega Man Zero/ZX Customs |
Section | Enemies |
Submitted | September 25, 2020 |
Uploaded By | KostyaGame the bruh |
Size | 14.15 KB (241x202) |
Format | PNG (image/png) |
Hits | 4,420 |
Animated GIFs (0)
Comments (6)

Cheesy

At least u tried
U did ur best
U did ur best

BBLIR said some things for me already that I see that could be improved. Another thing I'd like to point out is that the sprites should be a little bit more spaced out. Don't be afraid of making the credits tag a little big, it's better to have a readable tag, than it is to have one that's squished and hard to read

He's completely right actually.
These sprites are super unreadable, as I see on all his sheets. Too many details, not enough surfaces.
The animations show no real effort, I don't think he puts much thought into them
I'd analise the shaping consistency, as I see it as a problem on hans' sheets, but I can't see anything at 1x scale so I'm not gonna bother.
I've also talked to a friend about this and apparently this dude doesn't listen, like, at all.
In general I think his sheets are way below standard and should be more strictly analysed. Personally, I'd stop accepting them for at least 4 months.
These sprites are super unreadable, as I see on all his sheets. Too many details, not enough surfaces.
The animations show no real effort, I don't think he puts much thought into them
I'd analise the shaping consistency, as I see it as a problem on hans' sheets, but I can't see anything at 1x scale so I'm not gonna bother.
I've also talked to a friend about this and apparently this dude doesn't listen, like, at all.
In general I think his sheets are way below standard and should be more strictly analysed. Personally, I'd stop accepting them for at least 4 months.

That's quite the cocky and rude thing to say. How about telling Kostya how the sprites can be improved instead?

Sorry, My Sprites was Better Than Yours.
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