Mega Man (NES, Enhanced)
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Asset Info favorite | |
---|---|
Name | Mega Man (NES, Enhanced) |
Category | Custom / Edited |
Game | Mega Man Customs |
Section | DLN-001 Mega Man / Rock |
Submitted | September 24, 2021 |
Uploaded By | hansungkee |
Additional Credits | Aburtos |
Size | 17.48 KB (554x327) |
Format | PNG (image/png) |
Hits | 10,231 |
Animated GIFs (0)
Comments (8)

Sweet!

I'm making a Mega Man fan game, and while I'm not using these sprites, the sprites I am using use elements and are inspired by the ones seen on this sprite sheet. So I wanted to ask if you mind? If you don't want me doing so, that's perfectly fine. Just let me know.

I dig that new portrait of him!

I mean, he does have a point. While the issue is mostly limited to these mega man character edits (the other ones he's done look better to me), There is quite a lot of shading/pixel accents here which can make sprites a little crowded and hard to animate. Especially if you're looking at sprites as small as these.
I do appreciate where he was going with it, but maybe toning down the shading and pixel accents (especially with the projectiles) could make the sprites more readable and easier to use. This was once an issue with me at one point when I was tweaking my style and I am glad I got out of it.
I do appreciate where he was going with it, but maybe toning down the shading and pixel accents (especially with the projectiles) could make the sprites more readable and easier to use. This was once an issue with me at one point when I was tweaking my style and I am glad I got out of it.

@BBLIR, have you seen Aburtos' other customs and thought they're "incredibly messy"?
Actually, I like Aburtos' customs, including this one.
Actually, I like Aburtos' customs, including this one.

This is incredibly messy -- you don't have to shade every single surface (if any, at this scale).

What about when he becomes Rock at the end of Mega Man 1?

Finally someone who understands that the only extra color used is on the 8x8 face tile.
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