Autobomb
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Asset Info favorite | |
---|---|
Name | Autobomb |
Category | Custom / Edited |
Game | Mario Customs |
Section | Other Enemies |
Submitted | July 10, 2013 |
Uploaded By | Ton |
Additional Credits | SmithyGCN |
Size | 22.09 KB (1012x464) |
Format | PNG (image/png) |
Hits | 9,592 |
Animated GIFs (0)
Comments (1)

Autobomb functioned exactly as how it did in SMB2. In 2 Souls' Tale, however, several different types of enemies would have ridden it. Idle, move, screech to a halt, turn, fire missile, missile, blast effect, halting effect.
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