Street Fighter 2 / Super Street Fighter 2
Street Fighter 2 / Super Street Fighter 2

Game Info arrow_drop_down favorite | |
---|---|
Category | Arcade |
Assets | 33 |
Hits | 738,717 |
Comments | 9 |
Tags (9): arrow_right | |
Alternative Names (9):
arrow_right
SF2, SSF2, SSFII, Street Fighter 2, Street Fighter II: The World Warrior (Japanese), Super Street Fighter 2, Super Street Fighter 2: The New Challengers, Super Street Fighter II, ストリートファイターⅡ (Japanese)
|
arrow_drop_down
[10]
Fighters
arrow_drop_down
[5]
Stages
arrow_drop_down
[18]
Miscellaneous
Bonus Stage: Barrel

Bonus Stage: Car (Super Street Fighter II)

Bonus Stage: Oil Drum

Character Endings (World Warrior)

Character Select (Champion Edition)

Character Select (Hyper Fighting/Turbo)

Character Select (The New Challengers)

Character Select (World Warrior)

Character Select (X - Grand Master Challenge/Super Turbo)

Continue Portraits (Super Street Fighter II Turbo)

Effects

Game Text, Fonts, & Health Bars

Logo Icons

Logos

Portraits (Champion Edition)

Portraits (World Warrior)

Title

Versus Screen (Champion Edition)

Comments (9)

what spritesheet is the shadow in

@KUSANAGI and the master of the fist

Some custom SF2 spritesheets that were uploaded here might have been made by Luis Ramírez.

I noticed that the Akuma sheet got removed.

Some characters might have subtle differences in their sprites between their CPS-1 and CPS-2 counterparts.

The fact they gave a Japanese guy the name "Edmond" is absolutely beyond me.

Only fighter left is Chun-Li, Edmond Honda, Balrog, Vega, Fei Long and T. Hawk. Hope someone can ripped those sprites...

it suprises me to see no stages added in the half-year or so added. expecially depressing because i cant emulate and rip sprites myself.
You must be logged in to post comments.
funnily enough this change never carried over to the console ports that used the SNES sprites, including st revival
edit: no, it actually did. in fact, the SSF2 console ports even change the scars for sprites that go unused