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Opa-Opa


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Opa-Opa
Asset Info favorite
Name Opa-Opa
Category Arcade
Game Fantasy Zone II: The Tears of Opa-Opa
Section Playable Characters
Submitted March 29, 2025
Uploaded By RCKTNEO
Size 50.25 KB (704x704)
Format PNG (image/png)
Hits 1,211
Animated GIFs (0)

Comments (12)


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Hey, it’s Upa-Upa—Opa-Opa’s younger brother!
89spectralpup Jul 23, 2025, 7:12 PM
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@RaposaCadela so true
geometricentric Apr 4, 2025, 5:57 PM
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speeneeng :)
RaposaCadela Apr 4, 2025, 4:52 PM
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@geometricentric i forgot to say, bit actually i found here in TSR 3 3DS games that are just ports: excitebike and Sonic 1 & 2. But these games (if it have something new, idk) only have their home menu Icons, not a single sprite).

Also, i would consider if these 3DS sprites are indeed 3DS sprites (as in some 3DS 2D games) or it's like arcade sprites (but i still think it wouldn't be really necessary to create a new game in the 3DS section. Perhaps it would be only for exclusive things as that intro elements and assets from game menu, but not the sprites from the game itself).

I think that i confused myself writing this :P
RCKTNEO Apr 2, 2025, 12:38 PM
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@geometricentric that's a good question. But IMO, you could put the LLL sprites as normal sprites but with a "(3DS)" after it's name (i thought about update this spritesheet by adding a (3DS) after Upa-Upa's name.)
RCKTNEO Apr 2, 2025, 11:15 AM
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@RCKTNEO the 3DS version of both FZI and II are indeed ports, but they are 1:1.
y’know this still makes me wonder whether i should upload the link loop land sprites here or on the 3DS section, seeing as they’re technically part of this game.
geometricentric Apr 2, 2025, 1:40 AM *
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ROTATING ON IT'S AXIS
MadeKillaSam Apr 1, 2025, 5:46 AM
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@geometricentric i know that. But i inserted Upa-Upa's palette exactly because the 3DS version (even because IMO, unlike the Mega Drive Mini port of Fantasy Zone, which have some palette differences compared to the original arcade, the 3DS version sounds like just a "FZ2 emulator" (i wonder, if would be possible to dump the Upa-Upa mode as a functional Arcade ROM? I think that not, because the in-game money system))

In sum, i inserted Upa-Upa palette cuz the 3DS version, which it seems to be an emulator rather than an actual port.
RCKTNEO Apr 1, 2025, 3:35 AM
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No, por esta noche no quiero pensar en ti
Cierro mis ojos para no extrañarte así
Y alrededor el mundo gira como siempre

Gira, el mundo gira
En las calles, en la gente
Corazones que se encuentran
Corazones que se pierden
Alegrías y dolores de la gente como yo
ForeheadDavidPC Mar 31, 2025, 11:00 PM
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Finally. We can make Opa-Opa SPEEN
YellowInAHat Mar 31, 2025, 9:00 AM
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upa-upa doesn't appear in this game though, he only appears in link loop land (the side mode included in the 3ds port)
geometricentric Mar 30, 2025, 10:50 PM
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It took me 1/2 days to rip these sprites and figure which order i would use for the sprites. As well as another things. Then, just for clarifications:

- the sprite animations aren't in the same order as in the MMED Script Viewer at all (the turning direction sprites and stopped walk are in different positions). I left these sprites in a more conventional order.

- it was ripped using FBA and compiled using Pixel Studio (make spritesheets being an Android user is hard, although i used a PC to use FBA). And i even ripped a single sprite (one of Jet engine frames) from M.U.G.E.N because i made a mistake ripping in FBA

- Although i feel the 4th sprite from first row unnecessary, i put it to make a clean transition between the two animations. (Btw, there's a lot of repeated sprites in here, but because they belong to different animations in MMED Script Viewer.)

- i have the feeling that the "turning to another direction" sprites don't start with a flipped version of the last frame in the same animation, i checked it and it's true. So, if you see the 11th sprite at the second row and the 16th sprite from the same row, they look different.

With that in mind, enjoy it.
RCKTNEO Mar 29, 2025, 2:28 PM *
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