Tiles
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Asset Info favorite | |
---|---|
Name | Tiles |
Category | Arcade |
Game | Donkey Kong |
Section | Miscellaneous |
Submitted | June 22, 2018 |
Uploaded By | Superjustinbros |
Size | 7.79 KB (368x256) |
Format | PNG (image/png) |
Hits | 28,828 |
Animated GIFs (0)
Comments (5)

@JamesTDG That's not it. It's a sprite. What you see is one of the rivets you have to remove to make DK fall.

So apparently they were actually more detailed and shaded?
I'd have noticed if the color contrast was there
But it's quite interesting
Reminds how late Famicom games would use 5 colors for Fore/Background Tiles
It's crazy how advanced arcade hardware was
I'd have noticed if the color contrast was there
But it's quite interesting
Reminds how late Famicom games would use 5 colors for Fore/Background Tiles
It's crazy how advanced arcade hardware was

@MollyChan @Superjustinbros That is in fact on the sheet, just check the top right corner of the bottom left tileset on this sheet and you will notice it easily. I actually had to pull up gameplay of DK Arcade USA just to make sure I was correct. It isn't treated like the oil barrel in 25m and 50m

Those are sprites.
If it's not in this tileset, it's considered a sprite by the game.
If it's not in this tileset, it's considered a sprite by the game.

I kinda figured that was how the girder tiles were handled, but it still looks pretty silly looking like this, haha
Aren't there some unique yellow tiles in 75m for the spots where moving platforms come out? Or are those things technically sprites?
Aren't there some unique yellow tiles in 75m for the spots where moving platforms come out? Or are those things technically sprites?
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