Air Gallet
Air Gallet

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[3]
Miscellaneous
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[1]
Player Sprites
Comments (4)

I actually found the palettes, there in bp962a.u45, turn in little endian and in 16-Bit mode in graphics and there you go!

I don't remember, but I think it was just from curiosity.
The sprite data is located in "bp962a.u76" and "bp962a.u77", and the map tilesets are located in "bp962a.u53", "bp962a.u54", and "bp962a.u57"
Like I said before, I don't know where the palettes are yet.
The sprite data is located in "bp962a.u76" and "bp962a.u77", and the map tilesets are located in "bp962a.u53", "bp962a.u54", and "bp962a.u57"
Like I said before, I don't know where the palettes are yet.

How did you manage to locate the graphics in TiledGGD?

I've actually managed to locate the game's graphics; they're rippable via TiledGGD. I still need to locate the file(s) where the game's palettes are, though.
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