New Super Mario Bros. 2
New Super Mario Bros. 2

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[21]
Tilesets
Animated Tiles

Blocks and Pipes

Bowser's Room

Castle

Cliff

Coast

Desert

Grasslands

Haunted House

Ice

Jungle

Miscellaneous

Mushrooms

Sky Tower

Snowfield

Totempole

Tower

Underground

Underwater

Volcano

Warpzone

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[8]
Miscellaneous
Comments (31)

it was ALWAYS 2D??? (no not the... others like... uhh mario??)

The 3 block wide ? block is a 3D model.

Are the 3 Block Wide ?-Blocks here?

Textures. thats what its for

Found the Backgrounds, turns out, they're models, not skyboxes. It's just that, the model is pretty messed up, so I don't think that it would be a good idea to upload it to TMR. I Might upload the Textures here, or The Texture's resource, which one?

@TheLEGOGamer Pretty sure inconsistent depth is still an issue. Also, to my knowledge, skyboxes are textures used of the backgrounds, without which the background will do strange things like use the previous screenshot of gameplay as a background, which is what happens here in an unfinished Battle for Bikini Bottom level:
https://youtu.be/WAkcQcAGdVU
https://youtu.be/WAkcQcAGdVU

Don't summon RTB for me please, I know that Mario is a model in this game, but since he is seen in only one angle, is it possible to rip him? Like in NSMB? And also the fact that the 3DS has a Low-Res Screeen.

What are skyboxes?

Well, they're skyboxes.

ok, Sorry

No, they are MODELS.

The Backgrounds here are sprites...right? If not, i'm sorry for not knowing, its just that when you play the game in 4K, It looks blurry so they got to be sprites.

@Jose_el_Pro: Models are not sprites.

Oh dear...

Summoning RTB...

Where are the Mario and Luigi Sprites?

@TheGreenDev only the Goombas and Koopa Troopas in NSMB.The rest of the Enemies were using 3D Models.

They already were sprite sheets

Then guys why did you made the NSMB DS Enemies into Sprite Sheets?

or at least the same quality
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